﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SocketLibs
{
	public class Client
	{
		public string UID { get; set; }

		private StateObject State { get; set; }

		internal void AcceptRegRequest() { }

		internal void SendMessage() { }

		internal void Disconnect() { }
	}
}
